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We study a class of single-server queueing systems with a finite population size, FIFO queue discipline, and no balking or reneging. In contrast to the predominant assumptions of queueing theory of exogenously determined arrivals and steady state behavior, we investigate queueing systems with...
Persistent link: https://www.econbiz.de/10014027623
We study both theoretically and experimentally the decisions players make in two queueing games with batch service. In both games, players are asked to independently decide when to join a discrete-time queue to receive service, or they may simply choose not to join it at all. Equilibrium...
Persistent link: https://www.econbiz.de/10014028689
We extend the sealed-bid k-double-auction mechanism from a single- to two-round game where offers are made simultaneously during each round. If an agreement is reached on round 1, then the traders realize their profit and the game is over. If not, equipped with information about the round 1 bids...
Persistent link: https://www.econbiz.de/10014028808
We study a class of queueing problems with endogenous arrival times that we formulate as non-cooperative n-person games in normal form with discrete strategy spaces, fixed starting and closing times, and complete information. With multiple equilibria in pure strategies, these queueing games give...
Persistent link: https://www.econbiz.de/10014028810
Disagreements between psychologists and economists about the need for and size of financial incentives continue to be hotly discussed. We examine the effects of financial incentives in a class of interactive decision making situations, called centipede games, in which mutual trust is essential...
Persistent link: https://www.econbiz.de/10014028812
The two-person centipede game is one of the most celebrated paradoxes of backward induction in complete information extensive form games. An experimental investigation of a three-person centipede game shows that the paradoxical results are strongly affected by the size of the stakes. When the...
Persistent link: https://www.econbiz.de/10014028818
Persistent link: https://www.econbiz.de/10005127285
We study both theoretically and experimentally the decisions players make in two queueing games with batch service. In both games, players are asked to independently decide when to join a discrete-time queue to receive service, or they may simply choose not to join it at all. Equilibrium...
Persistent link: https://www.econbiz.de/10005062725