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We introduce the prediction value (PV) as a measure of players' informational importance in probabilistic TU games. The latter combine a standard TU game and a probability distribution over the set of coalitions. Player i's prediction value equals the difference between the conditional...
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The novelty of our model is to combine models of collective action on networks with models of social learning. Agents are connected according to an undirected graph, the social network, and have the choice between two actions: either to adopt a new behavior or technology or stay with the default...
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L.S. Penrose was the first to propose a measure of voting power (which later came to be known as 'the (absolute) Banzhaf (Bz) index'). His limit theorem - which is implicit in his booklet (1952) and for which he gave no rigorous proof - says that in simple weighted voting games (WVGs), if the...
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We study the impact of bots on social learning in a social network setting. Regular agents receive independent noisy signals about the true value of a variable and then communicate in a network. They na¨ıvely update beliefs by repeatedly taking weighted averages of neighbors' opinions. Bots...
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