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We introduce the prediction value (PV) as a measure of players’ informational importance in probabilistic TU games. The latter combine a standard TU game and a probability distribution over the set of coalitions. Player i’s prediction value equals the difference between the conditional...
Persistent link: https://www.econbiz.de/10014151253
In general, analyses of voting power are performed through the notion of a simple voting game (SVG) in which every voter can choose between two options: 'yes' or 'no'. Felsenthal and Machover (1997) introduced the concept of ternary voting games (TVGs) which recognizes abstention alongside. They...
Persistent link: https://www.econbiz.de/10014059533
This paper analyzes mediation as a signal. Starting from a stylized case, a game theoretical model of one-sided incomplete information, taken from Cho and Kreps (1987), is applied to discuss strategic effects of mediation. It turns out that to reject mediation can be interpreted as a "negative...
Persistent link: https://www.econbiz.de/10014064273
L.S. Penrose was the first to propose a measure of voting power (which later came to be known as 'the (absolute) Banzhaf (Bz) index'). His limit theorem - which is implicit in his booklet (1952) and for which he gave no rigorous proof - says that in simple weighted voting games (WVGs), if the...
Persistent link: https://www.econbiz.de/10014064274
We study the impact of bots on social learning in a social network setting. Regular agents receive independent noisy signals about the true value of a variable and then communicate in a network. They na¨ıvely update beliefs by repeatedly taking weighted averages of neighbors' opinions. Bots...
Persistent link: https://www.econbiz.de/10013472296
We consider a game played by a state sponsor of terrorism, a terrorist group, and the target of terrorist attacks. The sponsoring state wishes to see as much damage inflicted on the target of attack as possible, but wishes to avoid retaliation. To do so, his relationship with the terrorist group...
Persistent link: https://www.econbiz.de/10014045844
We consider a game played by a state sponsor of terrorism, a terrorist group, and the target of terrorist attacks. The sponsoring state wishes to see as much damage inflicted on the target of attack as possible, but wishes to avoid retaliation. To do so, his relationship with the terrorist group...
Persistent link: https://www.econbiz.de/10008513219
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