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We study social learning in a social network setting where agents receive independent noisy signals about the truth. Agents naïvely update beliefs by repeatedly taking weighted averages of neighbors' opinions. The weights are fixed in the sense of representing average frequency and intensity of...
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We consider a game played by a state sponsor of terrorism, a terrorist group, and the target of terrorist attacks. The sponsoring state wishes to see as much damage inflicted on the target of attack as possible, but wishes to avoid retaliation. To do so, his relationship with the terrorist group...
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In general, analyses of voting power are performed through the notion of a simple voting game (SVG) in which every voter can choose between two options: 'yes' or 'no'. Felsenthal and Machover (1997) introduced the concept of ternary voting games (TVGs) which recognizes abstention alongside. They...
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