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Research on the innovation process and its effective management has consistently highlighted a set of themes constituting "good practice". The limitation of such "good practice" is that it relates to what might be termed "steady state" innovation — essentially innovative activity in product...
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Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are...
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Considerable interest has been shown in computer-integrated systems as a means of dealing with some of the competitive challenges facing European manufacturers in the 1990s. In this paper, John Bessant and Bill Haywood review some experience with one example of such technology-flexible...
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