Showing 1 - 10 of 434
We study learning in a simulated tournament using an inter-generational framework. Here a group of subjects are recruited into the lab and play the stage game for 10 rounds. After his participation is over, each player is replaced by another player, his laboratory descendant, who then plays the...
Persistent link: https://www.econbiz.de/10010630136
Persistent link: https://www.econbiz.de/10005750182
Persistent link: https://www.econbiz.de/10005800366
We investigate the creation and evolution of conventions of behavior in "intergenerational games" or games in which a sequence of nonoverlapping "generations" of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in their role for...
Persistent link: https://www.econbiz.de/10005782038
Persistent link: https://www.econbiz.de/10005413921
Persistent link: https://www.econbiz.de/10005370699
We use experiments to investigate the use of advice as a coordinating device in the 'Minimum Effort Game' which is a coordination game with weak strategic complementarities and Pareto-ranked equilibria. The game is played by non-overlapping generations of players who, after they are done, pass...
Persistent link: https://www.econbiz.de/10005393427
We study learning in a simulated tournament using an inter-generational framework. Here a group of subjects are recruited into the lab and play the stage game for 10 rounds. After his participation is over, each player is replaced by another player, his laboratory descendant, who then plays the...
Persistent link: https://www.econbiz.de/10005196499
In the real world, when people play games, they often receive advice from those that have played it before them. Such advice can facilitate the creation of a convention of behavior. This paper studies the impact of advice on the behavior subjects who engage in a non-overlapping generational...
Persistent link: https://www.econbiz.de/10010334253
This is a paper on the creation and evolution of conventions of behavior in 'inter-generational games'. In these games a sequence of non-overlapping 'generations' of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in their role...
Persistent link: https://www.econbiz.de/10010334260