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We examine innovation in an $n$-player market-entry timing game with complete information and observable actions. In our novel multi-player setup, we allow for heterogeneous payoffs between players and for a leader's payofffunctions to be multi-peaked and non-monotonic, only requiring that...
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We examine innovation as a timing game with complete information and observable actions in which firms decide when to enter a market. We characterize all pure strategy subgame perfect equilibria for the two-player symmetric game. In particular, we describe all subgame perfect equilibria when...
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We analyze a dynamic game in which agents strategically search for a prize/reward of known value when they cannot observe the search of others. In every period the rivals decide how much to search. The prize goes to the player who finds it first unless there is simultaneous discovery, in which...
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We outline the conditions for efficient entry order and clustering in a triopoly preemption game in which firms differ in their sunk costs of entry. The critical factor turns out to be how symmetric the potential entrants are. If the cost asymmetry between the firms is sufficiently large, entry...
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