Showing 1 - 10 of 18
This paper describes and evaluates a process of using qualitative field research data to extend the pre-existing FEARLUS agent-based modelling system through enriching its ontological capabilities, but without a deep level of involvement of the stakeholders in designing the model itself. Use of...
Persistent link: https://www.econbiz.de/10008489032
Persistent link: https://www.econbiz.de/10005408810
This paper will explore the effects of errors in floating point arithmetic in two published agent-based models: the first a model of land use change (Polhill et al. 2001; Gotts et al. 2003), the second a model of the stock market (LeBaron et al. 1999). The first example demonstrates how branching...
Persistent link: https://www.econbiz.de/10004983478
Agent-based models, perhaps more than other models, feature large numbers of parameters and potentially generate vast quantities of results data. This paper shows through the FEARLUS-G project (an ESRC e-Social Science Initiative Pilot Demonstrator Project) how deploying an agent-based model on...
Persistent link: https://www.econbiz.de/10004983489
This paper summarises some previously published work on imitation, experimentation (or innovation) and aspiration thresholds using the FEARLUS modelling system and reports new work with FEARLUS extending these studies. Results are discussed in the context of existing literature on imitation and...
Persistent link: https://www.econbiz.de/10004983537
In this paper social dilemmas are modelled as n-player games. Orthodox game theorists have been able to provide several concepts that narrow the set of expected outcomes in these models. However, in their search for a reduced set of solutions, they had to pay a very high price: they had to make...
Persistent link: https://www.econbiz.de/10004983541
Persistent link: https://www.econbiz.de/10003581196
In this paper we replicate and advance Macy and Flache\'s (2002; Proc. Natl. Acad. Sci. USA, 99, 7229–7236) work on the dynamics of reinforcement learning in 2×2 (2-player 2-strategy) social dilemmas. In particular, we provide further insight into the solution concepts that they describe,...
Persistent link: https://www.econbiz.de/10004983474
In this paper we compare models of two different kinds of processes in multi-agent-based social simulations (MABSS): military conflict within a states-system (GeoSim), and land use and ownership change (FEARLUS). This is a kind of model-to-model comparison which is novel within Multi-Agent Based...
Persistent link: https://www.econbiz.de/10004983505
Persistent link: https://www.econbiz.de/10003174355