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We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10011343917
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10010294798
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10011310702
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10010277497
We use a limited information environment to assess the role of confusion in the repeated voluntary contributions game … learning cannot generate the kind of contribution dynamics commonly attributed to the existence of conditional cooperators. We … conclude that cooperative behavior and its decay observed in public goods games is not a pure artefact of confusion and …
Persistent link: https://www.econbiz.de/10010392430
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10010552232
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10008518395
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10008472119
We test if confusion and learning could potentially explain all the decay of contributions in the repeated public goods … cooperative behavior observed in public goods games is not a pure artefact of confusion and learning. … games by implementing a limited information environment to mimic the state of confusion. A comparison shows that the rate of …
Persistent link: https://www.econbiz.de/10008672234
Persistent link: https://www.econbiz.de/10010253579