Showing 1 - 10 of 45,938
Persistent link: https://www.econbiz.de/10008840045
Changes in communication technology have allowed for the expansion of data collection modes in survey research. The proliferation of the computer has allowed the creation of web and computer assisted auto-interview data collection modes. Virtual worlds are a new application of computer...
Persistent link: https://www.econbiz.de/10003876077
Technology has always introduced changes in the way researchers administer surveys. A new technology known as virtual worlds has now emerged that promises to change data collection once again. Virtual worlds are persistent, online, computer-rendered spaces populated by hundreds, thousands, or...
Persistent link: https://www.econbiz.de/10003876090
Technology has always introduced changes in the way researchers administer surveys. A new technology known as virtual worlds has now emerged that promises to change data collection once again. Virtual worlds are persistent, online, computer-rendered spaces populated by hundreds, thousands, or...
Persistent link: https://www.econbiz.de/10014203571
Changes in communication technology have allowed for the expansion of data collection modes in survey research. The proliferation of the computer has allowed the creation of web and computer assisted auto-interview data collection modes. Virtual worlds are a new application of computer...
Persistent link: https://www.econbiz.de/10014203573
Persistent link: https://www.econbiz.de/10010402594
This thesis explores economic aspects of virtual worlds by focusing on a specific massively multiplayer online role-playing game, RuneScape. In particular, it examines the similarities and differences between the virtual economics and real world economics, the economic understanding of RuneScape...
Persistent link: https://www.econbiz.de/10012857533
Persistent link: https://www.econbiz.de/10011615438
Persistent link: https://www.econbiz.de/10011856660
Persistent link: https://www.econbiz.de/10011705010