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The intuitive idea of two activities being complements, for example tea and lemon, is that increasing the level of one makes somehow desirable to increase the level of the other (Samuelson, 1974). Hence complementarity, in its very nature, is a sensitivity property of the set of solutions to an...
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We introduce a class of games with complementarities that has the quasisupermodular games, hence the supermodular games, as a special case. Our games retain the main property of quasisupermodular games: the Nash set is a nonempty complete lattice. We use monotonicity properties on the best reply...
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We introduce notions of increasingness for the best reply of a game that capture properly the intuitive idea of complementarity among players’ strategies. We show, by generalizing the fixpoint theorems of Veinott and Zhou, that the Nash sets of our games with increasing best replies are...
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