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We examine the implications of worker heterogeneity on the equilibrium matching process, using a directed search model. Worker abilities are selected from a general distribution, subject to some weak regularity requirements, and the firms direct their job offers to workers. We identify...
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We examine the implications of worker heterogeneity on the equilibrium matching process, using a directed search model. Worker abilities are selected from a general distribution, subject to some weak regularity requirements, and the firms direct their job offers to workers. We identify...
Persistent link: https://www.econbiz.de/10013146730
We examine the implications of changes in the skill distribution on the equilibrium matching process and the job finding rate, using a directed search approach. Worker abilities are selected from a distribution while firms face heterogeneous entry costs and direct their job offers to workers. We...
Persistent link: https://www.econbiz.de/10010931000
We examine the implications of worker heterogeneity on the equilibrium matching process, using a directed search model. Worker abilities are selected from a general distribution, subject to some weak regularity requirements, and the firms direct their job offers to workers. We identify...
Persistent link: https://www.econbiz.de/10008560029
We examine the implications of worker heterogeneity on the equilibrium matching process, using a directed search model. Worker abilities are selected from a general distribution, subject to some weak regularity requirements, and the firms direct their job offers to workers. For large markets we...
Persistent link: https://www.econbiz.de/10011081555
Casual empiricism suggests higher quality is associated with greater variety. However, recent theoretical and empirical research has either not considered this link, or has been unable to establish unambiguous predictions about the relationship between quality and variety. In this paper we...
Persistent link: https://www.econbiz.de/10010541782
In existing game theoretic settings the timing of moves is deterministic, i.e. they occur with certainty at a pre-specified time. To add more realism we propose a framework in which, after an initial simultaneous move in time t = 0, one player gets to revise his action with positive probability...
Persistent link: https://www.econbiz.de/10010615381