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This paper tests whether the econometric model of Boswijk et al. (2007) (BHM07) adequately identifies strategy switching behaviour by using computational data from a different model, in particular the model Friedman and Abraham (2009) (FA09). The purpose of using computational data based on an...
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A massively multiplayer online game often deploys dozens or hundreds of servers to support millions of players around the world. A slow response time stemming from an ill-designed network infrastructure could render the game noncompetitive. To establish an efficient infrastructure, the authors...
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