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We study nonparametric identification of single-agent discrete choice models for bundles (without requiring bundle-specific prices) and of binary games of complete information. We show that these two models are quite similar from an identification standpoint. Moreover, they are mathematically...
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The literature on minimum effort game has been concerned with a symmetric game with linear payoff functions. The main aim of the present paper is to study the coordination problem arising in a not necessarily symmetric minimum effort game with two players. The sources of asymmetry can be...
Persistent link: https://www.econbiz.de/10010875378
This paper concerns a class of nonstationary discrete-time stochastic noncooperative games. Our goals are threefold. First, we give conditions to find Nash equilibria by means of the Euler equation approach. Second, we identify subclasses of dynamic potential games. Finally, within one of this...
Persistent link: https://www.econbiz.de/10011001891
Nous analysons les phénomènes de contagion apparaissant dans des situtions d?interaction locale ou globale. Nous utilisons les réseaux de neurones pour étudier ces phénomènes. Contrairement à beaucoup de modèles, un état de système décrit la structure spatiale des choix et non pas...
Persistent link: https://www.econbiz.de/10011020456
In a strategic game, a curb set (Basu and Weibull, Econ Lett 36:141–146, 1991) is a product set of pure strategies containing all best responses to every possible belief restricted to this set. Prep sets (Voorneveld, Games Econ Behav 48:403–414, 2004) relax this condition by only requiring...
Persistent link: https://www.econbiz.de/10010950024
This paper introduces games with a saddle function. A saddle function is a real valued function on the set of action profiles such that, for one player, minimizing the function implies choosing her best-response, and, for the other players, maximizing it implies choosing their best-responses. We...
Persistent link: https://www.econbiz.de/10010927700
A central question in game theory and artificial intelligence is how a rational agent should behave in a complex environment, given that it cannot perform unbounded computations. We study strategic aspects of this question by formulating a simple model of a game with additional costs...
Persistent link: https://www.econbiz.de/10005252470
I characterize games for which there is an order on strategies such that the game has strategic complementarities. I prove that, with some qualications, games with a unique equilibrium have complementarities if and only if Cournot best-response dynamics has no cycles; and that all games with...
Persistent link: https://www.econbiz.de/10005292566