Showing 21 - 30 of 38
Persistent link: https://www.econbiz.de/10006971065
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video game industry, we show how some firms have opened a portion of their proprietary content for transformation by consumers and allowed...
Persistent link: https://www.econbiz.de/10014222779
The recent years have seen the emergence of a number of virtual worlds with various designs and purposes. Some have become very popular and have developed growing in-world economies. Real-world businesses are increasingly experimenting with doing virtual business there as well. In this paper, we...
Persistent link: https://www.econbiz.de/10014047439
In this chapter, we present a conceptual model and a web-based architecture for implementing an enterprise-wide modeling system for decision support. It describes a framework and a method that is aimed at effectively organizing, integrating, and reusing knowledge and model components from...
Persistent link: https://www.econbiz.de/10014047567
This case concerns the implementation of a workflow-management application at a large, publicly listed, German media company. The system collects information-rich business-process documents, stores them in an organizational memory system, distributes organizational knowledge, and ultimately...
Persistent link: https://www.econbiz.de/10014048002
This paper reports on a large-scale, international focus group study that examined the user experience of mobile technology users in Hong Kong, Japan, Finland, and the U.S. We identify eight central mobile technology paradoxes that shape user experience and behavior. We suggest possible design...
Persistent link: https://www.econbiz.de/10014048003
The advent of m-commerce has fueled much anticipation of its future possibilities [1, 4]. However, predictions that Internet technologies and wireless communication would greatly benefit both firms and individuals have now come under increasing scrutiny. Uncertain technology standards, the...
Persistent link: https://www.econbiz.de/10014048004
The Internet has become the primary source of information for a large number of consumers. Thus, search engines as the mediators between consumers and online information is an increasingly important topic of research. The present study contributes specifically to the research in consumer search...
Persistent link: https://www.econbiz.de/10014048006
This paper uses modified economic growth theory to compare and contrast two currently available ways of digital content distribution: the client-server model and the peer-to-peer (P2P) model. We describe a monopolistic pricing scheme for distributing digital content over P2P networks that...
Persistent link: https://www.econbiz.de/10014048007
Digital culture products are easily reproduced, easily distributed, and subject to boundless modification, extension and recombination. This sets the stage for the emergence of markets for co-production of cultural content. This paper studies two new market structures using two different...
Persistent link: https://www.econbiz.de/10014048045