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We examine the strategic behavior of leaders and followers in sequential duopoly experiments in which followers either perfectly observe the leaders' actions or else observe nothing. (...)
Persistent link: https://www.econbiz.de/10005845209
Using belief elicitation, the paper investigates the formation and the evolution of beliefs in a signalling game in which a common prior on Sender's type is not induced. Beliefs are elicited about the type of the Sender and about the strategies of the players. The experimental subjects often...
Persistent link: https://www.econbiz.de/10009535526
We experimentally study overbidding in contests and find that overbidding is significantly higher when subjects are given a large per-experiment endowment rather than when the endowment is given per-period. Risk-aversion and non-monetary utility of winning can partially explain our findings
Persistent link: https://www.econbiz.de/10013130475
We find an effect of irrelevant information on adverse selection in a laboratory signaling game. This effect occurs via two channels: the principal is more (less) likely to adversely reject signals from “good” (“bad”) types. The findings suggest that “perception (or perhaps,...
Persistent link: https://www.econbiz.de/10013115007
We examine behavior in a three-player trust game in which the first player may invest in the second and the second may invest in the third. Any amount sent from one player to the next is tripled. The third player decides the final allocation among three players. The baseline treatment with no...
Persistent link: https://www.econbiz.de/10013096059
Minority games are a stylized description of strategic situations with both coordination and competition. These games are widely studied using either simulations or laboratory experiments. Simulations can show the dynamics of aggregate behavior, but the results of such simulations depend on the...
Persistent link: https://www.econbiz.de/10013085585
While infinitely repeated games with payoff discounting are theoretically isomorphic to randomly terminated repeated games without payoff discounting, in practice, they correspond to very different environments. The standard method for implementing infinitely repeated games in the laboratory...
Persistent link: https://www.econbiz.de/10013086077
Do those who prefer economic freedom behave differently than those who prefer public intervention to perceived problems? Experiments of the Trust Game and Dictator Game are employed to measure an individual's behavior. Additionally, a quiz assessing an individual's preference for private...
Persistent link: https://www.econbiz.de/10013087127
We explain contributions in public goods games with the help of the reciprocity model of Dufwenberg and Kirchsteiger (2004) by applying some plausible modifications: Most importantly, we assume that subjects overestimate the kindness of their group members. In combination with the finding that...
Persistent link: https://www.econbiz.de/10013064567
There may be a nexus between card games and financial markets. Akerlof and Shiller (2010) ask whether the decline in the number of bridge players and the growth in the number of poker players may have led to the current bad financial traders' practices which are responsible for the global...
Persistent link: https://www.econbiz.de/10013065091