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We present and study a three-stage model of a decentralized distribution system consisting of n retailers, each of whom faces a stochastic demand for an identical product. In the first stage, before the demand is realized, each retailer independently orders her initial inventory. In the second...
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In different industries, such as automobiles, chemicals, or retailing, competitors are joining forces in establishing electronic marketplaces to reduce inefficiencies in the purchasing process and cut costs by combining their buying power. Joining such an alliance leads to reduced costs,...
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We propose a new farsighted solution concept for abstract games, the Subgame Perfect Consistent Set (SPCS), based on consistency in the spirit of the von Neumann Morgenstern solution and on subgame perfect equilibrium. Rather than follow constructs such as indirect dominance, farsighted players...
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We introduce the concept of a characterization set for the nucleolus of a cooperative game and develop sufficient conditions for a collection of coalitions to form a characterization set thereof. Further, we formalize Kopelowitz's method for computing the nucleolus through the notion of a...
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We introduce and analyze a Hotelling like game wherein players can locate in a city, at a fixed cost, according to an exogenously given order. Demand intensity is assumed to be strictly decreasing in distance and players locate in the city as long as it is profitable for them to do so. For a...
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