Park, Yeon-Hee; Paik, Tae-Young; Koo, Jeong-Ho - In: Journal of open innovation : technology, market, and … 5 (2019) 3/40, pp. 1-11
listeners in lecturer-oriented learning. However, student-centered learning requires active and positive engagement from … students to generate effective learning. Board games represent a key driving tool in inducing student participation and … interest in active learning. This study investigates whether the active participation of students in class activities has …