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While computer games are extremely immersing and engaging, many companies find their knowledge management systems (KMS) to be ignored by the employees. Gamification is a way of enhancing KMS with game design elements to increase user engagement, content creation and satisfaction. This paper...
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The continued importance of organizational learning has recently led to several calls for further developing the theory. This article addresses these calls by extending Crossan, Lane and White's (1999) 4I model to include a fifth process, information foraging, and a fourth level, the tool. The...
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Considering that most part of organisational operations depend on group effectiveness, yet there is scarcely any empirical study on the interactions between group-tacit knowledge and organisational effectiveness. In order to overcome this gap, this study involves a survey of 230 managers and...
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State-owned companies are typically trapped in a bureaucratic system that means they expe-rience difficulties undertaking changes and adapting to environmental changes. Whenever these com-panies attempt a strategic maneuver, a series of complex bureaucratic procedures must be followed. As a...
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