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provide a polynomial time algorithm for computing the nucleolus of the restricted games corresponding to a class of games with …
Persistent link: https://www.econbiz.de/10005137018
In this paper an algorithm is proposed to find an integral solution of (nonlinear) complementarity problems. The … algorithm starts with a nonnegative integral point and generates a unique sequence of adjacent integral simplices of varying … dimension. Conditions are stated under which the algorithm terminates with a simplex one of whose vertices is an integral …
Persistent link: https://www.econbiz.de/10005137267
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Jordan [2006, “Pillage and property”, JET] characterises stable sets for three special cases of ‘pillage games’. For anonymous, three agent pillage games we show that: when the core is non-empty, it must take one of five forms; all such pillage games with an empty core represent the same...
Persistent link: https://www.econbiz.de/10005007668
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divide exogenous changes into several smaller steps. We interpret this procedure as a path-following algorithm. If all …
Persistent link: https://www.econbiz.de/10005031655
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This paper describes SIMANN, a Fortran and GAUSS implementation of the simulated annealing algorithm. The Fortran code … optimization routines for difficult optimization problems. This paper compares SIMANN to the DFP algorithm on another optimization …
Persistent link: https://www.econbiz.de/10005459067
We describe a projective algorithm for linear programming that shares features with Karmarkar's projective algorithm …
Persistent link: https://www.econbiz.de/10005463880