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Persistent link: https://www.econbiz.de/10010193236
, successful turn taking often involves fast learning, and individuals with turn taking experience are more likely to be teachers … than inexperienced individuals. The comparative statics results show that teaching in such an environment also responds to … incentives, since teaching is empirically more frequent in the Low Conflict treatment with higher benefits and lower costs …
Persistent link: https://www.econbiz.de/10010845593
different cognitive abilities learn differently, we estimate a structural model of learning based on level-k reasoning. We find …
Persistent link: https://www.econbiz.de/10011259076
estimated EWA learning models which suffered from overfitting. Subjects modified their strategies in the direction of better … response as calculated from CA simulations of various learning models, albeit not perfectly. Examples include the observation …
Persistent link: https://www.econbiz.de/10005789888
Belief models capable of detecting 2- to 5-period patterns in repeated games by matching the current historical context to similar realizations of past play are presented. The models are implemented in a cognitive framework, ACT-R, and vary in how they implement similarity-based...
Persistent link: https://www.econbiz.de/10011049875
In the two-person sequential best shot game, first player 1 contributes to a public good and then player 2 is informed about this choice before contributing. The payoff from the public good is the same for both players and depends only on the maximal contribution. Efficient voluntary cooperation...
Persistent link: https://www.econbiz.de/10010252393
To examine the effect of group size on the stability of prosocial behavior we used standard one-shot public good experiments with two and four subjects, which were conducted repeatedly three times at intervals of one week. Partner and stranger treatments were employed to control for group...
Persistent link: https://www.econbiz.de/10010492332
While infinitely repeated games with payoff discounting are theoretically isomorphic to randomly terminated repeated games without payoff discounting, in practice, they correspond to very different environments. The standard method for implementing infinitely repeated games in the laboratory...
Persistent link: https://www.econbiz.de/10013086077
This paper looks to see if subjects approach long, indefinitely repeated Prisoner's Dilemma games featuring discounted payoffs with an option to opt out differently from how they approach long, indefinitely repeated Prisoner's Dilemma games that are randomly terminated. I show under relatively...
Persistent link: https://www.econbiz.de/10012899722
We experimentally explore indefinitely repeated contests. Theory predicts more cooperation, in the form of lower expenditures, in indefinitely repeated contests with a longer expected time horizon, and our data support this prediction, although this result attenuates with contest experience....
Persistent link: https://www.econbiz.de/10012852873