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Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students’ learning and motivation. There are different opinions about the potential benefits of gaming on students’ academic achievements, motivation, and skills in science courses due to the...
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Purpose – The purpose of the paper is toresearch the stress caused to small to medium-sized enterprise (SME) staff … team roles are not taken into account then the entrepreneurialmembers of an SME team may well find online collaboration … types to theability of SMEs and entrepreneurs to collaborate online. It will informeducators and SME entrepreneurs …
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The aim of this book is to present a much-needed conceptualization of 'the learning region'. The editors scrutinize key concepts and issues surrounding this phenomenon, which are then discussed in the context of recent literature. This unique conceptualization of the learning region presents a...
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