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This study investigated the effects of two group decision making techniques on a set of four problems in groups of sizes 3, 7, and 11. Participants included 192 male and 132 female undergraduates. Estimates that could be evaluated for accuracy for each of the problems were collected for a series...
Persistent link: https://www.econbiz.de/10009218403
Several models of prisoner's dilemma interactions were tested in a series of twelve games whose termination point was determined probabilistically. A new model was introduced to discriminate among equilibrium and nonequilibrium situations on the basis of a player's expected benefits or losses...
Persistent link: https://www.econbiz.de/10010812328
This study investigated the effects of six communication/information conditions on the outcomes reached by three-person groups playing a characteristic function game. The game was played by a monopolist and two weaker players. The conditions consisted of six combinations which varied the amount...
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The current research uses the now-classic Trust Game and introduces a new, simultaneous version of the game to investigate whether people display trust as an influence tactic. Purely personal trusting decisions should lead trustors to send equivalent amounts in both versions of the game;...
Persistent link: https://www.econbiz.de/10014180819
The social networks literature suggests that ties must be maintained to retain value. In contrast, we show that reconnecting dormant ties – former ties, now out of touch – can be extremely useful. Our research prompted Executive MBA students to consult their dormant contacts about an...
Persistent link: https://www.econbiz.de/10014194211
This study investigates the differential effectiveness of cultural values and normative beliefs as predictors of behavior in a competitive group decision-making task in three countries, Israel, Japan, and the United States. Its purpose is to test hypotheses about how cultural values and norms...
Persistent link: https://www.econbiz.de/10014069216