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In the classical setting of cooperative game theory, it is always assumed that all coalitions are feasible. However in many real situations, there are restrictions on the set of coalitions, for example duo to communication, order or hierarchy on the set of players, etc. There are already many...
Persistent link: https://www.econbiz.de/10008622031
The equivalence of markets and games concerns the relationship between two sorts of structures that appear fundamentally different -- markets and games. Shapley and Shubik (1969) demonstrates that: (1) games derived from markets with concave utility functions generate totally balanced games...
Persistent link: https://www.econbiz.de/10008624634
In different industries, such as automobiles, chemicals, or retailing, competitors are joining forces in establishing electronic marketplaces to reduce inefficiencies in the purchasing process and cut costs by combining their buying power. Joining such an alliance leads to reduced costs,...
Persistent link: https://www.econbiz.de/10009191507
The core of a cooperative game on a set of players N is one of the most popular concept of solution. When cooperation is restricted (feasible coalitions form a subcollection F of 2N), the core may become unbounded, which makes it usage questionable in practice. Our proposal is to make the core...
Persistent link: https://www.econbiz.de/10008752540
The notions of power and potential, both defined for any semivalue, give rise to two endomorphisms of the vector space of all cooperative games on a given player set. Several properties of these linear mappings are stated and their action on unanimity games is emphasized. We also relate in both...
Persistent link: https://www.econbiz.de/10008777373
This article analyzes the incentive to merge in a context of price competition with horizontal product differentiation. In contrast to the results obtained by Kamien and Zang (1990), we show that merged equilibria can appear in this game. Moreover monopolization of the industry occurs with a...
Persistent link: https://www.econbiz.de/10008791885
Persistent link: https://www.econbiz.de/10008673957
Considered here are transferable-utility, coalitional production or market games, featuring differently informed players. It is assumed that personalized contracts must comply with idiosyncratic information. The setting may create two sorts of shadow prices: one for material endowments, the...
Persistent link: https://www.econbiz.de/10008876392
The main purpose is to prove the supermodularity (convexity) property of a cooperative game arising from an economical situation. The underlying oligopoly situation is based on a linear inverse demand function as well as linear cost functions for the participating firms. The characteristic...
Persistent link: https://www.econbiz.de/10009018940
This paper proposes a new framework for cooperative games based on mathematical relations. Here cooperation is defined as a supportive partnerships represented by a directed network between players (aka hedonic relation). We examine in a specific context, modeled by abstract games how a change...
Persistent link: https://www.econbiz.de/10008793809