Saleme, Pamela; Dietrich, Timo; Pang, Bo; Parkinson, Joy - In: Journal of Social Marketing 10 (2020) 3, pp. 321-337
Purpose: Gamification has gained popularity in social marketing research; however, its application remains limited to a few contexts, and relatively little is known about how innovative gamification technologies such as augmented reality can be applied to social marketing programme design. This...