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The social value orientations ring game is often used to identify behavioral types and provide insight regarding choices made by individuals in market or non-market environments. Following the literature from other experimental fields, this paper is concerned with the presence of hypothetical...
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The social value orientations ring game is often used to identify behavioural types and provide insight regarding choices made by individuals in market or non-market environments. However, research on the impact of providing salient rewards to individuals making choices in the ring game is...
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Does education make people more or less religious? The previous literature offers mixed findings on the relationship between education and religiosity. This may be due to endogeneity bias: education and religiosity can be caused by a third variable such as culture or upbringing. We instrument...
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This study compares individual preferences across incentives (i.e., hypothetical vs. real incentives) and over time (i.e. elicitation at two different points in time) in a choice experiment involving charitable donating decisions. We provide evidence of hypothetical bias but little evidence of...
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