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This paper aspires to fill a conspicuous gap in the literature regarding learning in games — the absence of empirical … verification of learning rules involving pattern recognition. Weighted fictitious play is extended to detect two-period patterns in … adequately represent the complete learning process of game players. Additionally, standard weighted fictitious play models are …
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beliefs about level-0 behavior. Our experimental design consists of three anchored guessing games, which are a generalized …
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are rare. Thus, even in a world of simple learning agents, coordination behavior can take on some surprising forms. …
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I study the path properties of adaptive heuristics that mimic the natural dynamics of play in a game and converge to the set of correlated equilibria. Despite their apparent differences, I show that these heuristics have an abstract representation as a sequence of probability distributions that...
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