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We consider bargaining in a bipartite network of buyers and sellers, who can only trade with the limited number of … authorities. We perform an experimental test of a graph-theoretic model that allows us to decompose any two-sided network into …
Persistent link: https://www.econbiz.de/10014142824
We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The “TASP” (Time Average of the Shapley Polygon) gives a precise prediction about what happens when there is divergence from equilibrium under fictitious play like learning processes....
Persistent link: https://www.econbiz.de/10003921539
We report laboratory experiments that use new, visually oriented software to explore the dynamics of 3 x 3 games with intransitive best responses. Each moment, each player is matched against the entire population, here 8 human subjects. A "heat map" offers instantaneous feedback on current...
Persistent link: https://www.econbiz.de/10009580841
Mixed Nash equilibria are a cornerstone of game theory, but their empirical relevance has always been controversial. We study in the laboratory two games whose unique NE is in completely mixed strategies; other treatments include the matching protocol (pairwise random vs population...
Persistent link: https://www.econbiz.de/10012114951
Mixed-motive noncooperative games feature ambivalence in the competitive relation of the players and outcomes disobliging Nash equilibrium prescription. The Nash approach, ostensibly rational and self-maximizing, regularly advises strategy many players regard as counterintuitive or faulty. And...
Persistent link: https://www.econbiz.de/10012848925
We test infinitely repeated prisoner's dilemma games with random continuation in the laboratory to capture the effect of strategic risk on co-operation. We propose a criterion building on Harsanyi and Selten's (1988) risk dominance concept and motivate it by three heuristic principles. Our...
Persistent link: https://www.econbiz.de/10014213776
The ultimatum heuristic is a decision-making tendency discernible in graphical plots of mixed-motive noncooperative games. As such, it can serve also as a solution approach, backsolving, predicting and explaining outcomes better than the mainstay Nash equilibrium concept whenever data for the...
Persistent link: https://www.econbiz.de/10014079449
How can we maximize the common good? This is a central organizing question of public policy design, across political parties and ideologies. The answer typically involves the provisioning of public goods such as fresh air, national defense, and knowledge. Public goods are costly to produce but...
Persistent link: https://www.econbiz.de/10014037089
In many social dilemmas, individuals tend to generate a situation with low payoffs instead of a system optimum (tragedy of the commons). Is the routing of traffic a similar problem? In order to address this question, we present experimental results on humans playing a route choice game in a...
Persistent link: https://www.econbiz.de/10014066101
Response times are a simple low-cost indicator of the process of reasoning in strategic games. In this paper, we leverage the dynamic nature of response-time data from repeated strategic interactions to measure the strategic complexity of a situation by how long people think on average when they...
Persistent link: https://www.econbiz.de/10013191643