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In the Ultimatum Game (UG) one player, named “proposer”, has to decide how to allocate a certain amount of money between herself and a “responder”. If the offer is greater than or equal to the responder’s minimum acceptable offer (MAO), then the money is split as proposed, otherwise,...
Persistent link: https://www.econbiz.de/10014114958
We propose an incomplete information analogue of rationalizability. An action is said to be belief-free rationalizable if it survives the following iterated deletion process. At each stage, we delete actions for a type of a player that are not a best response to some conjecture that puts weight...
Persistent link: https://www.econbiz.de/10014123747
The ultimatum heuristic is a decision-making tendency discernible in graphical plots of mixed-motive noncooperative games. As such, it can serve also as a solution approach, backsolving, predicting and explaining outcomes better than the mainstay Nash equilibrium concept whenever data for the...
Persistent link: https://www.econbiz.de/10014079449
Zero-Knowledge Proof-of-Identity from trusted public certificates (e.g., national identity cards and/or ePassports; eSIM) is introduced here to permissionless blockchains in order to remove the inefficiencies of Sybil-resistant mechanisms such as Proof-of-Work (i.e., high energy and...
Persistent link: https://www.econbiz.de/10014106106
Consider the following "informational robustness" question: what can we say about the set of outcomes that may arise in equilibrium of a Bayesian game if players may observe some additional information? This set of outcomes will correspond to a solution concept that is weaker than equilibrium,...
Persistent link: https://www.econbiz.de/10014139744
Two separate bodies of work have examined whether culture affects cooperation in economic games and whether cooperative or non-cooperative decisions occur more quickly. Here, we connect this work by exploring the relationship between decision time and cooperation in American versus Indian...
Persistent link: https://www.econbiz.de/10012968930
Truthtelling is often viewed as focal in direct mechanisms. We introduce two new notions of robust implementation based on the premise that society may be composed of "primitive'' agents who, whenever confronted with a strategy profile, anchor to truthtelling and make a limited number of...
Persistent link: https://www.econbiz.de/10012951989
Are cooperative decisions typically made more quickly or slowly than non-cooperative decisions? While this question has attracted considerable attention in recent years, most research has focused on one-shot interactions. Yet it is repeated interactions that characterize most important...
Persistent link: https://www.econbiz.de/10012988909
Prosociality is fundamental to human social life, and, accordingly, much research has attempted to explain human prosocial behavior. Capraro and Rand (Judgment and Decision Making, 13, 99-111, 2018) recently provided experimental evidence that prosociality in anonymous, one-shot interactions...
Persistent link: https://www.econbiz.de/10012919791
Aim: To present a systematic development of the theory of combinatorial games from the ground up. Approach: Computational complexity. Combinatorial games are completely determined; the questions of interest are efficiencies of strategies. Methodology: Divide and conquer. Ascend from Nim to Chess...
Persistent link: https://www.econbiz.de/10014025444