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of the behavior implied by leading decision rules and makes monitoring search a powerful tool for studying cognition …. -- noncooperative games ; experimental economics ; guessing games ; bounded rationality ; strategic sophistication ; cognition …
Persistent link: https://www.econbiz.de/10002183561
of play towards Nash equilibrium in repeated strategic interactions. We study behavior in a p-beauty contest experiment … ability to that of character skills, and find that both cognition and personality affect behavior and learning. More agreeable …
Persistent link: https://www.econbiz.de/10010364492
We study how subjects in an experiment use different forms of public information about their opponents' past behavior …
Persistent link: https://www.econbiz.de/10011437784
of the behavior implied by leading decision rules and makes monitoring search a powerful tool for studying cognition …
Persistent link: https://www.econbiz.de/10010332279
Two subjects have to repeatedly choose between two alternatives, A and B, where payoffs of an A or B-choice depend on the choices made by both players in a number of previous choices. Locally, alternative A gives always more payoff than alternative B. However, in terms of overall payoffs...
Persistent link: https://www.econbiz.de/10011539831
We explore the influence of cognitive ability and judgment on strategic behavior in the beauty contest game (where the Nash equilibrium action is zero). Using the level-k model of bounded rationality, cognitive ability and judgment both predict higher level strategic thinking. However,...
Persistent link: https://www.econbiz.de/10014584425
In a duopoly market, aspiration levels express how much sellers want to earn given their expectations about the other's behavior. We augment the sellers' decision task by eliciting their profit aspiration. In a first experimental phase, whenever satisficing is not possible, sales choices, point...
Persistent link: https://www.econbiz.de/10009734685
Persistent link: https://www.econbiz.de/10008655973
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a … play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those … and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was …
Persistent link: https://www.econbiz.de/10010366554
in Raven's progressive matrices test also display significantly higher levels of reasoning in our persuasion games …
Persistent link: https://www.econbiz.de/10011811807