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Considering a pure coordination game with a large number of equivalent equilibria, we argue, first, that a focal point that is itself not a Nash equilibrium and is Pareto dominated by all Nash equilibria, may attract the players' choices. Second, we argue that such a non-equilibrium focal point...
Persistent link: https://www.econbiz.de/10010284116
subjects have a preference for social approval. Using a controlled laboratory experiment we test our model. In the experiment …
Persistent link: https://www.econbiz.de/10010286406
If two players of a simultaneous symmetric one-shot prisoner's dilemma hold standard prefer-ences, the fact that choosing the cooperative move imposes harm on a passive outsider is imma-terial. Yet if participants hold social preferences, one might think that they are reticent to impose harm on...
Persistent link: https://www.econbiz.de/10010286690
This paper presents an experimental investigation of how a systematic variation in the cognitive demands on subjects affects the optimal play. The innovation of this paper is the choice of a game, which we call the Game of Position. This is a two-player zerosum game characterized by a...
Persistent link: https://www.econbiz.de/10010288060
We provide a direct test of the role of social preferences in voluntary cooperation. We elicit individuals' cooperation … novel test as to whether there are types of players who behave consistently with their elicited preferences. We find clear …
Persistent link: https://www.econbiz.de/10010290527
scenario with a labor market background. We pursue the latter approach and test experimentally wether downsizing occurs …
Persistent link: https://www.econbiz.de/10003796325
It is often conjectured that participatory decision making may increase acceptance even of unfavorable decisions. The present paper tests this conjecture in a three-person power-to-take game. Two takers decide which fraction of the responder's endowment to transfer to themselves; the responder...
Persistent link: https://www.econbiz.de/10003864441
This article examines behavior in the two-player, constant-sum Colonel Blotto game with asymmetric resources in which players maximize the expected number of battlefields won. The experimental results support all major theoretical predictions. In the auction treatment, where winning a...
Persistent link: https://www.econbiz.de/10003854423
play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those …
Persistent link: https://www.econbiz.de/10003379095
Numerous studies suggest that communication may be a universal means to mitigate collective action problems. In this study, we challenge this view and show that the communication structure crucially determines whether communication mitigates or intensifies the problem of collective action. We...
Persistent link: https://www.econbiz.de/10008688486