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The asymptotic value, introduced by Kannai in 1966, is an asymptotic approach to the notion of the Shapley value for games with infinitely many players. A vector measure game is a game v where the worth v(S) of a coalition S is a function f of ?(S) where ? is a vector measure. Special classes of...
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The existence of a value and optimal strategies is proved for the class of twoperson repeated games where the state follows a Markov chain independently of players’ actions and at the beginning of each stage only player one is informed about the state. The results apply to the case of standard...
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Let G = (I,J,g) be a two-person zero-sum game. We examine the two-person zero-sum repeated game G(k,m) in which player 1 and 2 place down finite state automata with k,m states respectively and the payoff is the average per stage payoff when the two automata face off. We are interested in the...
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Every two person repeated game of symmetric incomplete information, in which the signals sent at each stage to both players are identical and generated by a state and moves dependent probability distribution on a given finite alphabet, has an equilibrium payoff.
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We introduce a model of communication with dynamic state of nature. We rely on entropy as a measure of information, characterize the set of expected empirical distributions that are achievable. We present applications to games with and without common interests.Classification JEL : C61, C73, D82.
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