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Let G = (I,J,g) be a two-person zero-sum game. We examine the two-person zero-sum repeated game G(k,m) in which player 1 and 2 place down finite state automata with k,m states respectively and the payoff is the average per stage payoff when the two automata face off. We are interested in the...
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Every two person repeated game of symmetric incomplete information, in which the signals sent at each stage to both players are identical and generated by a state and moves dependent probability distribution on a given finite alphabet, has an equilibrium payoff.
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We introduce a model of communication with dynamic state of nature. We rely on entropy as a measure of information, characterize the set of expected empirical distributions that are achievable. We present applications to games with and without common interests.Classification JEL : C61, C73, D82.
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Every simple monotonic game in bv'NA is a weighted majority game. Every game v[set membership, variant]bv'NA has a representation where u[set membership, variant]pNA, [mu]i[set membership, variant]NA1 and fi is a sequence of bv' functions with . Moreover, the representation is unique if we...
Persistent link: https://www.econbiz.de/10008870877
Correlation of players' actions may evolve in the common course of the play of a repeated game with perfect monitoring (“online correlation”). In this paper we study the concealment of such correlation from a boundedly rational player. We show that “strong” players, i.e., players whose...
Persistent link: https://www.econbiz.de/10011117125