Showing 21 - 30 of 141,145
We had participants play two sets of repeated Prisoner’s Dilemma (RPD) games, one with a large continuation probability and the other with a small continuation probability, as well as Dictator Games (DGs) before and after the RPDs. We find that, regardless of which is RPD set is played first,...
Persistent link: https://www.econbiz.de/10011848339
We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The 'TASP … equilibrium under fictitious play like learning processes. We use two 4 x 4 games each with a unique mixed Nash equilibrium; one … is stable and one is unstable under learning. Both games are versions of Rock-Paper-Scissors with the addition of a …
Persistent link: https://www.econbiz.de/10010288137
We investigate the role of information feedback in rent-seeking games with two different contest structures. In the stochastic contest a contestant wins the entire rent with probability equal to her share of rent-seeking expenditures; in the deterministic contest she receives a share of the rent...
Persistent link: https://www.econbiz.de/10009618920
This paper reports results of a 100-round Yes-No game experiment conducted under the random matching protocol. In contrast to ultimatum bargaining, the responder in the Yes-No game decides whether to accept without knowing the proposer’s offer. Although both games have the same solution...
Persistent link: https://www.econbiz.de/10010433915
Recently there has been much theoretical and experimental work on learning in games. However, learning usually means … learning about the strategic behavior of opponents rather than learning about the game as such. In contrast, here we report on … an experiment designed to test whether players learn a) the relevant features of the payoff structure of a 2x2 game (e …
Persistent link: https://www.econbiz.de/10011539825
We study how subjects in an experiment use different forms of public information about their opponents' past behavior. In the absence of public information, subjects appear to use rather detailed statistics summarizing their private experiences. If they have additional public information, they...
Persistent link: https://www.econbiz.de/10011437784
One reason for firms to voluntarily increase their environmental or social production standards is to prevent consumers from lobbying for stricter mandatory standards. In this sense, voluntary overcompliance serves as a Greek gift, as consumers might be worse off in the end. Strategically, a...
Persistent link: https://www.econbiz.de/10011332809
This paper presents an experiment on learning in repeated games, which complements the analysis of players' actual … a priori information. The econometrics hinges on a model built upon Experience Weighted Attraction learning, and the … simultaneous analysis of data on the information gathered and on actions taken by the subjects. Results suggest that learning is a …
Persistent link: https://www.econbiz.de/10011730377
findings are strategic uncertainty and incomplete learning. …
Persistent link: https://www.econbiz.de/10012612955
reinforcement learning or an Experience Weighted Attraction algorithm. Our experiments show these learning algorithms detect … exploitable opportunities more sensitively than humans. Also, learning algorithms respond to detected payoff …
Persistent link: https://www.econbiz.de/10014215144