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We consider both finite-horizon and infinite-horizon versions of a dynamic game with N selfish players who observe their types privately and take actions that are publicly observed. Players' types evolve as conditionally independent Markov processes, conditioned on their current actions. Their...
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I study identification of games of incomplete information, both static and dynamic, when there are multiple equilibria in the data. In the case of static games, I show that if multiplicity disappears at a small subset of the support of the observables, payoffs are identified. All the equilibria...
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We formally define Markov quantal response equilibrium (QRE) and prove existence for all finite discounted dynamic stochastic games. The special case of logit Markov QRE constitutes a mapping from precision parameter ... to sets of logit Markov QRE. The limiting points of this correspondence are...
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