Plaza, Ángel; Falcón, Sergio; Suárez, José P.; … - In: Mathematics and Computers in Simulation (MATCOM) 82 (2012) 12, pp. 2971-2981
In this paper we present a local refinement algorithm based on the longest-edge trisection of triangles. Local trisection patterns are used to generate a conforming triangulation, depending on the number of non-conforming nodes per edge presented. We describe the algorithm and provide a study of...