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The combination of the burgeoning interest in efficient and reliable Health Systems and the advent of the Information Age represent both a challenge and an opportunity for new paradigms and cutting-edge technologies reaching a certain degree of maturity. Hence, the use of Semantic Technologies...
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Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cognitive assessment, as they combine a serious...
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