Showing 1 - 10 of 19
Every weighted tree corresponds naturally to a cooperative game that we call a tree game; it assigns to each subset of leaves the sum of the weights of the minimal subtree spanned by those leaves. In the context of phylogenetic trees, the leaves are species and this assignment captures the...
Persistent link: https://www.econbiz.de/10010272590
In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person games. Strategy spaces are assumed to be represented by simplices, while payoff functions are assumed to be concave. Our procedure relies on a simplicial algorithm that traces paths through the set of...
Persistent link: https://www.econbiz.de/10010272612
We develop a procedure for implementing an efficient and envy-free allocation of m objects among n individuals with the possibility of monetary side-payments. The procedure eliminates envy by compensating envious players. It is fully descriptive and says explicitly which compensations should be...
Persistent link: https://www.econbiz.de/10008631406
Every weighted tree corresponds naturally to a cooperative game that we call a tree game; it assigns to each subset of leaves the sum of the weights of the minimal subtree spanned by those leaves. In the context of phylogenetic trees, the leaves are species and this assignment captures the...
Persistent link: https://www.econbiz.de/10009452497
In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person games. Strategy spaces are assumed to be represented by simplices, while payoff functions are assumed to be concave. Our procedure relies on a simplicial algorithm that traces paths through the set of...
Persistent link: https://www.econbiz.de/10009452526
We develop a procedure for implementing an efficient and envy-free allocation of m objects among n individuals with the possibility of monetary side-payments, assuming that players have quasi-linear utility functions. The procedure eliminates envy by compensating envious players. It is fully...
Persistent link: https://www.econbiz.de/10005752999
We introduce a generalized cake-cutting problem in which we seek to divide multiple cakes so that two players may get their most-preferred piece selections: a choice of one piece from each cake, allowing for the possibility of linked preferences over the cakes. For two players, we show that...
Persistent link: https://www.econbiz.de/10008551445
Persistent link: https://www.econbiz.de/10005364720
Every weighted tree corresponds naturally to a cooperative game that we call a tree game; it assigns to each subset of leaves the sum of the weights of the minimal subtree spanned by those leaves. In the context of phylogenetic trees, the leaves are species and this assignment captures the...
Persistent link: https://www.econbiz.de/10005344697
In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person games. Strategy spaces are assumed to be represented by simplices, while payoff functions are assumed to be concave. Our procedure relies on a simplicial algorithm that traces paths through the set of...
Persistent link: https://www.econbiz.de/10005687750