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We deal with the concept of e-consistent equilibrium which corresponds to strategies inducing an e-equilbrium in any subgame reached along the play path. Examples and existence conditions are given.
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In a Bayesian game some players might receive a noisy signal regarding the specific game actually being played before it starts. We study zero-sum games where each player receives a partial information about his own type and no information about that of the other player and analyze the impact...
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The approachability theorem of Blackwell (1956b) is extended to infinite dimensional spaces. Two players play a sequential game whose payoffs are random variables. A set C of random variables is said to be approachable by player 1 if he has a strategy that ensures that the difference between the...
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Aumann has shown that agents who have a common prior cannot have common knowledge of their posteriors for event $E$ if these posteriors do not coincide. But given an event $E$, can the agents have posteriors with a common prior such that it is common knowledge that the posteriors for $E$...
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