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The paper aims at extending the egalitarian principle to environments with incomplete information. The approach is primarily axiomatic, focusing on the characteristic property of monotonicity: no member of the society should be worse off when more collective decisions are available. I start by...
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"In a world of imperfect information, reputations often guide the sequential decisions to trust and to reward trust. We consider two-player situations, where the trusted player, called the temptee, has a temptation to betray. The strength of the temptation to betray varies from encounter to...
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