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We consider a game played by a state sponsor of terrorism, a terrorist group, and the target of terrorist attacks. The sponsoring state wishes to see as much damage inflicted on the target of attack as possible, but wishes to avoid retaliation. To do so, his relationship with the terrorist group...
Persistent link: https://www.econbiz.de/10008513219
Persistent link: https://www.econbiz.de/10005178630
Given a social network, we are interested in the problem of measuring the influence of a group of agents to lead the society to adopt their behavior. Motivated by the description of terrorist movements, we provide a markovian dynamical model for non-symmetric societies, which takes into account...
Persistent link: https://www.econbiz.de/10008794450
This discussion paper resulted in a publication in <I>Social Networks</I> (2012). Vol. 34(4), pages 161-179.<P> This paper proposes a new measure for a group's ability to lead society to adopt their standard of behavior, which in particular takes account of the time the group takes to convince the whole...</p></i>
Persistent link: https://www.econbiz.de/10011256738
We consider a game played by a state sponsor of terrorism, a terrorist group, and the target of terrorist attacks. The sponsoring state wishes to see as much damage inflicted on the target of attack as possible, but wishes to avoid retaliation. To do so, his relationship with the terrorist group...
Persistent link: https://www.econbiz.de/10011257463
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a 'dualize and restrict' procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10010272559
We provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. As it turns out, a cooperative game is convex if and only if all its marginal games are superadditive, and a monotonic game satisfying the veto player property with...
Persistent link: https://www.econbiz.de/10009452487
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10009452522
Persistent link: https://www.econbiz.de/10000888035
Persistent link: https://www.econbiz.de/10000894090