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Excess zeros and overdispersion are common phenomena that limit the use of traditional Poisson regression models for modeling count data. Both excess zeros and overdispersion caused by unobserved heterogeneity are accounted for by the proposed zero-inflated Poisson (ZIP) regression mixture...
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equilibrium under fictitious play like learning processes. We use two 4 x 4 games each with a unique mixed Nash equilibrium; one … is stable and one is unstable under learning. Both games are versions of Rock-Paper-Scissors with the addition of a …We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The “TASP …
Persistent link: https://www.econbiz.de/10010552413
learning with games. Game-based learning enables an optimal learning environment for students. The purpose of this article is … showed that teachers rarely use didactic games in social studies. Results show that teachers rarely use game-based learning … respondents' students like game-based learning in social studies and also estimate games are not played often enough in social …
Persistent link: https://www.econbiz.de/10012044918
situations, using real tools to solve real/realistic problems. A growing number of learning games are making use of context in … immersive and pervasive games, which mix real and imagined contexts for apparently deep learning experiences. This article … reviews the existing literature around the use of context in learning, considers the applicability to learning games, and …
Persistent link: https://www.econbiz.de/10012044925
games; before learning processes are studied, it is important to detail what learning these processes should produce. This … to eSports, as eSports athletes are considered among the most highly-skilled players of their particular games. Examining … expertise not only advances the understanding of what skills compose professional play but enables a deeper study of learning in …
Persistent link: https://www.econbiz.de/10012044978
equilibrium under fictitious play like learning processes. We use two 4 x 4 games each with a unique mixed Nash equilibrium; one … is stable and one is unstable under learning. Both games are versions of Rock-Paper-Scissors with the addition of a …We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The â …
Persistent link: https://www.econbiz.de/10010536324
We show that for many classes of symmetric two-player games, the simple decision rule 'imitate-if-better' can hardly be … game or a quasiconcave game. Our results apply to many interesting examples of symmetric games including 2 x 2 games …, Cournot duopoly, price competition, public goods games, common pool resource games, and minimum effort coordination games. …
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