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In this paper we introduce and analyze the procedural egalitarian solution for transferable utility games. This new concept is based on the result of a coalitional bargaining procedure in which egalitarian considerations play a central role. The procedural egalitarian solution is the first...
Persistent link: https://www.econbiz.de/10012981731
A cooperative situation is characterized by a group of players choosing from a set of alternatives, where each alternative results in a joint cost. In this paper we assume that an alternative with minimum total cost will be chosen and we focus on the corresponding cost allocation problem by...
Persistent link: https://www.econbiz.de/10014171035
Persistent link: https://www.econbiz.de/10014174954
For cooperative games with transferable utility, convexity has turned out to be an important and widely applicable concept. Convexity can be defined in a number of ways, each having its own specific attractions. Basically, these definitions fall into two categories, namely those based on a...
Persistent link: https://www.econbiz.de/10014141661
In a deposit game coalitions are formed by players combining their capital. The proceeds of their investments then have to be divided among those players. The current model extends earlier work on capital deposits by allowing reinvestment of returns. Two specific subclasses of deposit games are...
Persistent link: https://www.econbiz.de/10014050439
This paper provides an overview of the various shapes the bestreply multifunctions can take in 2x2x2 trimatrix games. It is shown that, unlike in 2x2 bimatrix games, the best replies to the opponents pure strategies do not completely determine the structure of the Nash equilibrium set
Persistent link: https://www.econbiz.de/10014052878
In this paper, we characterize the compromise value of a game as the barycentre of the edges of its core cover. For this, we introduce the value, which extends the adjusted proportional rule for bankruptcy situations and coincides with the compromise value on a large class of games
Persistent link: https://www.econbiz.de/10014071228
We consider the problem of ranking sets of objects, the members of which are mutually compatible. Assuming that each object is either good or bad, we axiomatically characterize three cardinality-based rules which arise naturally in this dichotomous setting. They are what we call the symmetric...
Persistent link: https://www.econbiz.de/10014071326
In this paper we study hedonic games where each player views every other player either as a friend or as an enemy. Two simple priority criteria for comparison of coalitions are suggested, and the corresponding preference restrictions based on appreciation of friends and aversion to enemies are...
Persistent link: https://www.econbiz.de/10014071904