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It is well-known that the prekernel on the class of TU games is uniquely determined by non-emptiness, Pareto efficiency (EFF), covariance under strategic equivalence (COV), the equal treatment property, the reduced game property (RGP), and its converse. We show that the prekernel on the class of...
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We introduce an efficient solution for games with communication graph structures and show that it is characterized by efficiency, fairness and a new axiom called component balancedness. This latter axiom compares for every component in the communication graph the total payoff to the players of...
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We introduce an Owen-type value for games with two-level communication structures, being structures where the players are partitioned into a coalition structure such that there exists restricted communication between as well as within the a priori unions of the coalition structure. Both types of...
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In this paper we introduce two values for cooperative games with communication graph structure. For cooperative games the shapley value distributes the worth of the grand coalition amongst the players by taking into account the worths that can be obtained by any coalition of players, but does...
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The triangular array of binomial coefficients, or Pascal's triangle, is formed by starting with an apex of 1. Every row of Pascal's triangle can be seen as a line-graph, to each node of which the corresponding binomial coefficient is assigned. We show that the binomial coefficient of a node is...
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