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We propose a class of dynamic models that capture subjective (and, hence, unobservable) constraints on the amount of information a decision maker can acquire, pay attention to, or absorb via an information choice process (ICP). An ICP specifies the information that can be acquired about the...
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The founder of a start-up (principal) who has a project with uncertain returns must retain and incentivize an agent using promise of future payments and information gathering. The agent's effort incrementally advances production and such advance is a prerequisite for gathering new information....
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In many strategic environments, information acquisition is a central component of the game that is played. Being uncertain about a payoff-relevant state, a player in a game has a twofold incentive to acquire information: learning the state and learning what others know. We develop a model of...
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This fifth edition of Looking for Information is redesigned to reflect the breadth of research across information behaviour studies, with a new streamlined, six-chapter structure, presenting a refreshed look at people's information needs and seeking practices, while also embracing contemporary...
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