Showing 1 - 10 of 2,957
This paper introduces fixed tree games with repeated players (FRP games) which are a generalization of standard fixed tree games.This generalization consists in allowing players to be located in more than one vertex.As a consequence, these players can choose among several ways of connection with...
Persistent link: https://www.econbiz.de/10011092282
For the class of minimum coloring games (introduced by Deng et al. (1999)) we investigate the existence of population monotonic allocation schemes (introduced by Sprumont (1990)). We show that a minimum coloring game on a graph G has a population monotonic allocation scheme if and only if G is...
Persistent link: https://www.econbiz.de/10011091920
In this paper we generalise marginal vectors and permutational convexity.We show that if a game is generalised permutationally convex, then the corresponding generalised marginal vector is a core element.Furthermore we refine the concept of permutational convexity and show that this refinement...
Persistent link: https://www.econbiz.de/10011091053
In this paper we study the relation between convexity of TU games and marginal vectors.We show that if specfic marginal vectors are core elements, then the game is convex.We characterize sets of marginal vectors satisfying this property, and we derive the formula for the minimum number of...
Persistent link: https://www.econbiz.de/10011091198
In this paper we construct sets of marginal vectors of a TU game with the property that if the marginal vectors from these sets are core elements, then the game is convex.This approach leads to new upperbounds on the number of marginal vectors needed to characterize convexity.An other result is...
Persistent link: https://www.econbiz.de/10011091846
We consider the allocation of a finite number of indivisible objects to the same number of agents according to an exogenously given queue.We assume that the agents collaborate in order to achieve an efficient outcome for society.We allow for side-payments and provide a method for obtaining...
Persistent link: https://www.econbiz.de/10011092641
In this paper we study a class of cooperative sequencing games that arise from one-machine sequencing situations in which chain precedence relations are imposed on the jobs.It is shown that these sequencing games are convex.
Persistent link: https://www.econbiz.de/10011092700
This paper shows that some classes of relaxed sequencing games, which arise from the class of sequencing games as introduced in Curiel, Pederzoli, Tijs (1989), are balanced.
Persistent link: https://www.econbiz.de/10011092704
Chain-component additive games are graph-restricted superadditive games, where an exogenously given line-graph determines the cooperative possibilities of the players.These games can model various multi-agent decision situations, such as strictly hierarchical organisations or sequencing /...
Persistent link: https://www.econbiz.de/10011091122
Classification: JEL code C71
Persistent link: https://www.econbiz.de/10011090716