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Persistent link: https://www.econbiz.de/10011090368
Persistent link: https://www.econbiz.de/10011090369
This paper uses a cognitive theory of firms and organizations, with a focus on learning and innovation.Here, cognition is a wide notion, including value judgments and corresponding feelings and emotions.This paper focuses on the relation between that cognitive theory and Penrose's theory of the...
Persistent link: https://www.econbiz.de/10011090370
Persistent link: https://www.econbiz.de/10011090371
Following extensive empirical evidence about market anomalies and overconfidence, the analysis of financial markets with agents overconfident about the precision of their private information has received a lot of attention.However, all these models consider agents trading for their own...
Persistent link: https://www.econbiz.de/10011090372
Abstract: We report results from three well-known experimental paradigms, where we use time, rather than money, as the salient component of subjects’ incentives. The three experiments, commonly employed to study social preferences, are the dictator game, the ultimatum game and the trust game....
Persistent link: https://www.econbiz.de/10011090374
In this paper, we introduce a general framework for situations with decision making under uncertainty and cooperation possibilities. This framework is based upon a two stage stochastic programming approach. We show that under relatively mild assumptions the cooperative games associated with...
Persistent link: https://www.econbiz.de/10011090375
Persistent link: https://www.econbiz.de/10011090376
Abstract: Central banks in fluence financial markets' expectations of its future policy. By providing its stance on the prospects of the economy, rationalizing past decisions or announcing future actions, central banks affect financial markets' forecasts. In bad times monetary policy...
Persistent link: https://www.econbiz.de/10011090377
We experimentally investigate the nature of strategic interaction in a 2-player game.Player 1may take x Dutch guilders (f x) and end the game (player 2 then gets f 0), or let player 2 split f 20 between the players. x is a treatment variable taking values of f 4, 7, 10, 13, and 16.We find that...
Persistent link: https://www.econbiz.de/10011090378