Showing 41 - 50 of 1,730
This paper proposes an equilibrium concept for a class of games in which players make irreversible costly decisions …; these games have been widely used in the recent I.O. literature. The equilibrium concept is defined, not in the space of …
Persistent link: https://www.econbiz.de/10010746422
This paper develops the Hotelling spatial model investigating the optimal choices of R&D risk in a market exhibiting network externalities. Assuming that firms perform R&D projects with identical expected outcomes but different risk degrees, it is found that, under certain conditions, the level...
Persistent link: https://www.econbiz.de/10010753329
evolutionary forces in games played repeatedly in large populations of boundedly rational agents. The approach is macro oriented in …
Persistent link: https://www.econbiz.de/10010818398
Individual players in a simultaneous equation binary choice model act differently in different environments in ways that are frequently not captured by observables and a simple additive random error. This paper proposes a random coefficient specification to capture this type of heterogeneity in...
Persistent link: https://www.econbiz.de/10010706320
them today. Along with about 80 articles, Mertens's topics go from the formulation of Bayesian decision making in games … others, the selection of Nash equilibria in noncooperative games, the existence of solutions for stochastic games and the … extension of the Shapley value in cooperative games with infinitely many negligible agents. …
Persistent link: https://www.econbiz.de/10011074149
all players use this rule it eliminates iteratively dominated strategies and in two-person constant-sum games average … payoffs converge to the value of the game. Strategies converge in constant-sum games with unique equilibria if they are pure … or in 2 × 2 games also if they are mixed. The long-run behaviour of the learning rule is governed by equations related to …
Persistent link: https://www.econbiz.de/10011166126
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of … 'serious games' industry. The videogames industry is an ecosystem of developers, publishers and other service providers drawn … from the interactive media, software and broader ICT industry that services the mainstream leisure market in games, The …
Persistent link: https://www.econbiz.de/10011169843
This report addresses the potential of digital games to support social inclusion and empowerment (DGEI). It is based on … opportunities and limitations of digital games for empowerment and as a tool for socio-economic inclusion of people at risk of … opportunities and challenges for deployment of digital games and gaming in fields such as wellness and aging, education and …
Persistent link: https://www.econbiz.de/10011169907
We introduce the class of Obligation rules for minimum cost spanning tree situations.The main result of this paper is that such rules are cost monotonic and induce also population monotonic allocation schemes.Another characteristic of Obligation rules is that they assign to a minimum cost...
Persistent link: https://www.econbiz.de/10011090299
In this paper we introduce multiple longest traveling salesman (MLTS) games. An MLTS game arises from a network in … combinations of one and two person coalitions.Secondly it is shown that MLTS games with ¯ve or less players have a nonempty core …
Persistent link: https://www.econbiz.de/10011090530