Showing 71 - 80 of 4,789
This paper considers one machine job scheduling situations or sequencing problems, where clients can have more than a single job to be processed in order to get a final output.Moreover, a job can be of interest for different players. This means that one of the main assumptions in classic...
Persistent link: https://www.econbiz.de/10011091902
In this paper we consider one-machine sequencing situations with interval data. We present different possible scenarioes and extend classical results on well known rules and on sequencing games to the interval setting.
Persistent link: https://www.econbiz.de/10011091915
This paper studies situations in which a project consisting of several activities is not executed as planned.It is divided into three parts.The first part analyzes the case where the activities may be delayed; this possibly induces a delay on the project as a whole with additional costs.Associated...
Persistent link: https://www.econbiz.de/10011091937
The lexicographic vectors of a balanced game, called here leximals, are used to define a new solution concept, the lexicore, on the cone of balanced games. Properties of the lexicore and its relation with the core on some classes of games are studied. It is shown that on cones of balanced games...
Persistent link: https://www.econbiz.de/10011091955
In many share problems there is a priori given a natural set of possible divisions to solve the sharing problem.Cooperative games related to such share sets are introduced, which may be helpful in solving share problems.Relations between properties of share sets and properties of games are...
Persistent link: https://www.econbiz.de/10011091957
AMS classifications: 90D12; 90C05; 90C34;
Persistent link: https://www.econbiz.de/10011092035
Persistent link: https://www.econbiz.de/10011092077
This paper analyzes network problems with congestion effects from a cooperative game theoretic perspective.It is shown that for network problems with convex congestion costs, the corresponding games have a non-empty core.If congestion costs are concave, then the corresponding game has not...
Persistent link: https://www.econbiz.de/10011092232
This paper introduces fixed tree games with repeated players (FRP games) which are a generalization of standard fixed tree games.This generalization consists in allowing players to be located in more than one vertex.As a consequence, these players can choose among several ways of connection with...
Persistent link: https://www.econbiz.de/10011092282
In this paper, convex interval games are introduced and some characterizations are given. Some economic situations leading to convex interval games are discussed. The Weber set and the Shapley value are defined for a suitable class of interval games and their relations with the interval core for...
Persistent link: https://www.econbiz.de/10011092362