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Delayed perfect monitoring in an in�nitely repeated discounted game is studied. A player perfectly observes any other player's action choice with a fixed, but finite delay. The observational delays between different pairs of players are heterogeneous and asymmetric. The Folk Theorem extends to...
Persistent link: https://www.econbiz.de/10008596431
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by allocating the players to a connected and undirected network. Players observe their immediate neighbors' behavior only, but communicate over time the repeated game's history truthfully throughout the network. The...
Persistent link: https://www.econbiz.de/10014219142
We propose an extension to smooth fictitious play and prove that play converges to an ε-Markov perfect equilibrium with probability one in a class of stochastic games known as Markov potential games. We then prove a partial Folk theorem for repeated games under one-period perfect monitoring. We...
Persistent link: https://www.econbiz.de/10014235696
Social norms can influence behavior by establishing reward and punishment schemes that operate through community enforcement and in this way support outcomes that cannot be supported by personal enforcement alone. This paper analyzes the outcomes that can be supported through social norms in a...
Persistent link: https://www.econbiz.de/10014129164
Linking of repeated games and exchange of concessions in fields of relative strength may lead to more cooperation and to Pareto improvements relative to the situation where each game is played separately. In this paper we formalize these statements, provide some general results concerning the...
Persistent link: https://www.econbiz.de/10014050150
A canonical interpretation of an infinitely repeated game is that of a dynastic repeated game: a stage game repeatedly played by successive generations of finitely-lived players with dynastic preferences. These two models are in fact equivalent when the past history of play is observable to all...
Persistent link: https://www.econbiz.de/10014068394
We study the perfect type-contingently public ex-post equilibrium (PTXE) of repeated games with incomplete information where players observe imperfect public signals of the actions and the map from actions to signal distributions is itself unknown. The PTXE payoffs when players are patient are...
Persistent link: https://www.econbiz.de/10014189386
We study a particular case of repeated games with public signals. In the stage game an odd number of players have to choose simultaneously one of two rooms. The players who choose the less crowded room receive a reward of one euro (whence the name “minority game”). The players in the same...
Persistent link: https://www.econbiz.de/10013109383
We introduce a “dynamic non-equivalent utilities” (DNEU) condition and the notion of dynamic player-specific punishments for a general repeated game with unequal discounting, both naturally generalizing the stationary counterparts in Abreu et al. (1994). We show that if the DNEU condition,...
Persistent link: https://www.econbiz.de/10011049715
We analyze the determinants of tacit collusion in an infinitely repeated contest with noise in the contest success function. Sustaining collusion via Nash reversion strategies is easier the more noise there is, and is more difficult the larger is the contest's prize value. An increase in the...
Persistent link: https://www.econbiz.de/10013019212