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We investigate the relationship between physical attractiveness and the time people devote to video/computer gaming. Average American teenagers spend 2.6% of their waking hours gaming, while for adults this figure is 2.7%. Using the American Add Health Study, we show that adults who are...
Persistent link: https://www.econbiz.de/10015061928
We investigate the relationship between physical attractiveness and the time people devote to video/computer gaming. Average American teenagers spend 2.6% of their waking hours gaming, while for adults this figure is 2.7%. Using the American Add Health Study, we show that adults who are...
Persistent link: https://www.econbiz.de/10015056132
Beginning in 1965 Nobel Laureate Gary Becker realized that shadow prices, which reflect the value of one's time, may be at least as important as money prices. Implications of his resulting theory of time allocation were not tested until much later when governments began to collect extensive data...
Persistent link: https://www.econbiz.de/10014491241
We expand the analysis of cyclical changes in labor demand by decomposing changes along the intensive margin into those in days/week and in hours/day. Using large cross sections of U.S. data, 1985-2018, we observe around ¼ of the adjustment in weekly hours occurring through changing days/week....
Persistent link: https://www.econbiz.de/10014584359
We investigate the relationship between physical attractiveness and the time people devote to video/computer gaming. Average American teenagers spend 2.6% of their waking hours gaming, while for adults this figure is 2.7%. Using the American Add Health Study, we show that adults who are...
Persistent link: https://www.econbiz.de/10015044925