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Purpose – The purpose of this paper is to explore the research paradigms of contemporary knowledge management studies … in the past decade using citation and co‐citation analysis. Design/methodology/approach – Research in any academic area … flows between members of these networks, revealed in patterns of citations. The research paradigms of a given field can be …
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) to be ignored by the employees. Gamification is a way of enhancing KMS with game design elements to increase user … engagement, content creation and satisfaction. This paper discusses what gamification in KMS is, what the game design elements to …
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learn and do research. In education, the trend topic Gamification has appeared, trying to fulfil the needs of digital … overview on the different research fields. Further, we introduce a way to measure disciplinary diversity of Gamification and … Gamification in the scientific world in terms of disciplinary diversity will be measured. The goal is to identify predominant …
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u.a. durch Methoden, welche die Mitarbeiter tief in die Strategiefindung einbinden sowie durch Gamification …
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